I am playing with textures using the default scene. For the displacement, I am using the following texture:
In the default scene I unwrap the cube, I create a new V-Ray node tree and add a Displacement node connected to an Image File node using the previous texture:
But the final rendered image shows a weird triangulation issue:
But then, if I convert the mesh from quads to triangles:
the render is fine:
The issue seems to happen when the mesh is built with quads, but not when using triangles.
In the default scene I unwrap the cube, I create a new V-Ray node tree and add a Displacement node connected to an Image File node using the previous texture:
But the final rendered image shows a weird triangulation issue:
But then, if I convert the mesh from quads to triangles:
the render is fine:
The issue seems to happen when the mesh is built with quads, but not when using triangles.
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