The scene is very simple: a sphere on an VRay plane illuminated by a Hemi light with an HDRI map. The sphere has a chrome material, with a bitmap applied to the Reflection Glossiness map:
Keeping the multiplier value of the Reflect Glossiness map to 100%, the result is as expected:
but if I change the multiplier value to 99% (or lower), the glossy reflections disappear completely from the render:
EDIT: Reviewing the issue, I find a linear behavior of the map as follows:
0% --> Map applied at 100%
...
99% --> Map applied at 0%
100% --> Map applied at 100%
(Only using one bitmap, attached to the Reflection Glossiness map)
Keeping the multiplier value of the Reflect Glossiness map to 100%, the result is as expected:
but if I change the multiplier value to 99% (or lower), the glossy reflections disappear completely from the render:
EDIT: Reviewing the issue, I find a linear behavior of the map as follows:
0% --> Map applied at 100%
...
99% --> Map applied at 0%
100% --> Map applied at 100%
(Only using one bitmap, attached to the Reflection Glossiness map)
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