Hi,
I have a problem with glass reflections in windows. I would like to render an interior using strong, white light from outside ( world backgrount set as white ). Everything seems to work fine exept reflections - they are not independent from background! In cycles I could set transparent background while preserving reflections and then, after rendering was done, i could use any bitmap in Photoshop as my background keeping reflections intact.
Here are some examples:
Here is an entire rendering with swapped background:
As you can see there are no reflections in windows at all.
Reflection and Refraction is affecting All Channels in the material settings.
I use Linear Workflow and save files as EXR.
Does anyone know the solution for this problem? I can't do my work without this issue being fixed
Best Regards,
Marcin Mirkowicz.
I have a problem with glass reflections in windows. I would like to render an interior using strong, white light from outside ( world backgrount set as white ). Everything seems to work fine exept reflections - they are not independent from background! In cycles I could set transparent background while preserving reflections and then, after rendering was done, i could use any bitmap in Photoshop as my background keeping reflections intact.
Here are some examples:
Here is an entire rendering with swapped background:
As you can see there are no reflections in windows at all.
Reflection and Refraction is affecting All Channels in the material settings.
I use Linear Workflow and save files as EXR.
Does anyone know the solution for this problem? I can't do my work without this issue being fixed
Best Regards,
Marcin Mirkowicz.
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