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Yep, really frustrating! Try adding a triangulate modifier to the mesh...
https://forums.chaosgroup.com/showth...ht=triangulate
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If you're having issues with the latest builds, you could try going back to the vb3 version. For production, I'm still using that since, like you say, there are lots of little things that keep cropping up in the new vb35 builds. The one I use is a December 8, 2016 build (vrayblender3-2.78-8d95665-x86_64-windows.exe)
(I still have a 2.77 build installed because the material converter is still broken in the 2.78 builds!)Last edited by andybot_cg; 08-05-2017, 02:32 PM.
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Originally posted by leandro_cs View PostHi marcoz,
I had similar issues (dark triangles) when using bump and/or normal map too.
I don't know what "Normal Uvwgen" slot is there for, but plugging a Bounding Box Mapping on it solved my problem (note that texture mapping isn't affected by this).
Hope it helps.
[ATTACH=CONFIG]38173[/ATTACH] [ATTACH=CONFIG]38174[/ATTACH]
thanx for the node setup.
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