Blender Object Geometry node with subdvisions enabled will switch the material to use only the first UV map. See attached sample file.
first image is using only Blender subdivisions, 2nd image is using Object Geometry node subdivisions level 2. The material setup is untouched.
first image is using only Blender subdivisions, 2nd image is using Object Geometry node subdivisions level 2. The material setup is untouched.
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