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GPU fresnel reflection broken in standard material

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  • GPU fresnel reflection broken in standard material

    When checkbox for fresnel reflection enabled, reflection is broken in GPU render.
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  • #2
    This seems like GPU bug - I will write here when it is resolved.

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    • #3
      You have ior=0 in the scene, which is not meaningful value. We will fix that case as well in the kernel nevertheles.

      Best,
      Blago.
      V-Ray fan.
      Looking busy around GPUs ...
      RTX ON

      Comment


      • #4
        Thanks, that's good to know. I see it was a mistake in the setup. I was trying to figure out why I did not see this error in other files. Also, helpful to know that when IOR is locked, the refraction IOR is used, even if color is black.

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        • #5
          I have enough trouble with normal render for try gpu!!!

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          • #6
            Sorry to hear that. If you share the problems with the render I am sure that Lyubomir will take a look at those.

            Best,
            Blago.
            V-Ray fan.
            Looking busy around GPUs ...
            RTX ON

            Comment

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