Announcement

Collapse
No announcement yet.

IOR value not working properly on fresnel reflections

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • IOR value not working properly on fresnel reflections

    I am building a scene with a HDR image applied to the environment (as background, GI and reflection). I realized that the fresnel reflections on the material are always the same even when using different IOR values.
    I created a simple scene with 4 spheres. Each sphere has the same VRayMtl settings, but a different IOR:

    Click image for larger version

Name:	ior_test.jpg
Views:	9716
Size:	224.0 KB
ID:	966262
    As you can see, all the reflections are exactly the same. However, I expect the IOR = 16 to look more like metal.
    This is the setup of the material applied to the sphere with IOR = 16:

    Click image for larger version

Name:	ior_material.jpg
Views:	719
Size:	295.8 KB
ID:	966263

  • #2
    Oups! I just realized that I have to uncheck the Lock fresnel IOR option! Now it works as expected... sorry

    Comment

    Working...
    X