Vray blender linux build 2017 10 10 standard material Reflect Glossiness ignors texture values, material preview shows like glossy value would be 0.00
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Vray blender linux build 2017 10 10 standard material Reflect Glossiness ignors texture values
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Good to know. So this will recursively change through all the materials in an older model? When did this change happen (to match Max)? I've been using a build from September 8 since I've had a few things in production and that build has been stable.
What happens if I have a new model I've started with a current build, and want to pull in materials from an older model? If I run this invert tool, will it mess up any new materials that I made in the new file when I run it for the old materials? Does this tool have a way to flag materials that don't need to be inverted?
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andybot_cg currently it flips multipliers on all materials. I will check if it is possible to flag changed materials so they don't get changed again.
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Originally posted by poseidon4o View Postandybot_cg currently it flips multipliers on all materials. I will check if it is possible to flag changed materials so they don't get changed again.
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elieli, it is working, just do not the sae workflow, now you just need to conect texture to Reflect Glossiness slot, and move slider lets say 5 percent or 10. the main diferennce now, is that if you want to get more reflective material like polished surface, you just set low value 5 or 10 percents just test your materials. If you dont understand what i mean,write down, and i will make screenshot, look at secont poost on this thread, poseidon4o posted material setup, look at the Reflection Glosiness value. this is soem how handy, because you can now use vray 3dsmmax tutorial from youtube tutorials, reflect Glossiness works in 3dsmax that way
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I've changed the way we're handling texture multipliers to match 3ds max. Should be there in tomorrows nightly. I hope we won't need to touch this part anymore. Please, test.
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