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CPU+GPU rendering not all texture maps workin.

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  • CPU+GPU rendering not all texture maps workin.

    Hi everyone. Here is a problem/bug: as you see on pictures below when i am using cpu+gpu rendering mode some textures are not in use/missing: (bump/normal) on image with limes and (bump/normal and fog color texture and maybe glossy texture) on image with bottles. All maps are .png. Maybe i'm doing something wrong or this is not implemented yet. Thanks (i'm new here)

  • #2
    Hi, please send me this scene, we'll figure it out.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Here is my dropbox folder.
      Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

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      • #4
        Tnx, our GPU guys will look into it.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • #5
          Thank you very much guys, i will find some more for you

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          • #6
            This is old bug, you'll need to set your normal map image texture node Mapping Settings to Manual, not UV, so it works with Gpu (Cuda).

            Click image for larger version

Name:	467619cbbe.jpg
Views:	530
Size:	208.0 KB
ID:	984224
            Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,

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            • #7
              Thank you!

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