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  • Keyframes exported incorrectly

    (This topic has been already posted in V-Ray for Blender :: Custom Build)

    I created a very simple scene (50 frames) where I animate the rotation of a cube as follows:

    - Frames 01..10 ==> Cube not moving
    - Frames 11..30 ==> Cube rotating on the Y axis
    - Frames 31..50 ==> Cube not moving


    Blender file: motion_cube_00.zip

    Screenshot of the animation scene:
    Click image for larger version

Name:	screenshot.jpg
Views:	193
Size:	275.3 KB
ID:	989327

    Since I also want to generate the Velocity channel render for blur motion in post-production, I set Render-->Animation as Animation: Full range (so the velocity channel is calculated properly).


    This is the result rendering the viewport in OpenGL (cube not moving in 1-10, moves in 11-30, and not moving in 31-50):
    Click image for larger version

Name:	blender.gif
Views:	214
Size:	2.48 MB
ID:	989328

    But after rendering the same frames with V-Ray, I observe that the cube is already moving in the first frame, when it is supposed to be still:
    Click image for larger version

Name:	vray.gif
Views:	183
Size:	2.25 MB
ID:	989329
    It seems that the first keyframe (located at frame 11) is moved to frame 1 when exporting.



    Using:
    - Latest build for Windows (27-03-201
    - V-Ray Standalone 3.60.04

  • #2
    New test, using a simple scene where the cube moves in steps along the x-axis:

    Click image for larger version

Name:	screenshot.jpg
Views:	180
Size:	265.8 KB
ID:	989335

    Frames 1-4: not moving
    Frames 5-8: moves in x-axis
    Frames 9-12: not moving
    Frames 13-16: moves in x-axis
    Frames 17-20: not moving
    Frames 21-24: moves in x-axis
    Frames 25-29: not moving

    Viewport render in OpenGL:
    Click image for larger version

Name:	blender.gif
Views:	100
Size:	1.41 MB
ID:	989336

    Animation rendered with V-Ray:
    Click image for larger version

Name:	vray.gif
Views:	120
Size:	958.6 KB
ID:	989337

    Once more, the cube is moving during the frame ranges that is supposed not not move.


    Blender file: motion_cube_01.zip

    Comment


    • #3
      Thanks for the report, we'll fix this.
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

      Comment


      • #4
        enrique.monzo Thank you for detailed scenes, this should be resolved with next nightly build.

        Comment


        • #5
          poseidon4o bdancer I just checked it and it is working great. Thanks a lot!

          Comment

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