Trying to figure out the best way to get better results for fluids in a glass. AFAIK there are two usual ways of doing this: slightly intersecting the water volume with the glass or adding materials with different IORs for each surface interface( something like the autodesk example below). How does Vray handle this best?
I tried the Autodesk method and it didn't go too well for some reason.
http://download.autodesk.com/us/maya...er_and_Liquids
I tried the Autodesk method and it didn't go too well for some reason.
http://download.autodesk.com/us/maya...er_and_Liquids
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