I'm not getting texturing completely and hopefully someone can shed some light on these which can help other beginners.
I can only get an Image texture to work after adding a UV texture layer (or just unwrapping the mesh). Once this is there I can load a jpg into the texture and vray will render it. My viewport shows the object as white. If I then map the UVs to an image, or paint, it will display properly in the viewport, but this doesn't change anything in vray output. I can adjust how vray maps the texture in the texture panel, but nothing in UV mapping does anything for vray, only my display panel.
- How do I get my UV mapping to render through vray? Whether Mapping/UV is linked to UVTex or not it doesn't change vray's output, it still takes the projection settings in the texture panel.
- How can I render out what I paint in the blender uv editor? I can see it in the texture panel preview. I can render it via internal renderer.
- Are the blend modes (over, multiply, lighten, etc) supposed to work? Stencil and invert right next to them do.
- I can't get the Texture/diffuse slider to reduce opacity of an image. It's either on or off, regardless of value. Same with Normal; it's either on and 1.0 or off; .99 is off. And other bump types (all normals) don't produce results. Maybe this is just not yet implemented?
Thanks!
Cory
Custom build 2.55.1 r33859M, Vray 1.5.01 x64, win7
I can only get an Image texture to work after adding a UV texture layer (or just unwrapping the mesh). Once this is there I can load a jpg into the texture and vray will render it. My viewport shows the object as white. If I then map the UVs to an image, or paint, it will display properly in the viewport, but this doesn't change anything in vray output. I can adjust how vray maps the texture in the texture panel, but nothing in UV mapping does anything for vray, only my display panel.
- How do I get my UV mapping to render through vray? Whether Mapping/UV is linked to UVTex or not it doesn't change vray's output, it still takes the projection settings in the texture panel.
- How can I render out what I paint in the blender uv editor? I can see it in the texture panel preview. I can render it via internal renderer.
- Are the blend modes (over, multiply, lighten, etc) supposed to work? Stencil and invert right next to them do.
- I can't get the Texture/diffuse slider to reduce opacity of an image. It's either on or off, regardless of value. Same with Normal; it's either on and 1.0 or off; .99 is off. And other bump types (all normals) don't produce results. Maybe this is just not yet implemented?
Thanks!
Cory
Custom build 2.55.1 r33859M, Vray 1.5.01 x64, win7
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