Announcement

Collapse
No announcement yet.

Quick tool to visualise sky rotation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Quick tool to visualise sky rotation

    Hi
    I wanted to quickly see what my sky background texture will look like with particular rotation. So I setup a simple .blend which you can append a group from.
    It contains a sphere unwrapped for 360' skies and a controller empty, which has some simple constraints so that the Z rotation of the controller == the rotation to input into the vray world texture. I couldn't be bothered to manually think of the translation.



    To use;
    -Append the group from the attached .blend
    -Select the empty/controller object and position just in front of camera origin. (See the blend file for what I mean by in front of the camera)
    -Scale the empty so that it is behind any objects.
    -Select the sphere from the outliner, assign sky texture to faces in UV editor.
    -Go textured view
    -Rotate the skyController Z axis to get desired sky composition. You must use transform in 3d view or a constraint will not apply!

    -Add the sky texture for Vray world/Dome, set the horizontal rotation to exactly what the skyController empty has in it's Z rotation.

    -The objects are turned off for render so don't worry about that.
    -Yes you can view hdr textures in blender viewport.

    -Enjoy!

    [attachment=0:g3ty8arr]skyRotation.blend[/attachment:g3ty8arr]
    Btw it is setup for multitexture view, it will not show in GLSL view. If you want to use GLSL view remove the transparency from the sphere material.
    Attached Files

  • #2
    Re: Quick tool to visualise sky rotation

    Very clever solution, Rhys, thanks for sharing!

    Comment


    • #3
      Good solution,
      I will try. Thanks man

      Comment


      • #4
        thank you ..

        Comment


        • #5
          Really Helpfull

          Thnx

          Comment

          Working...
          X