Is it possible that cube or another selected object represents hipoly proxy object on 3dviewport ?
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Cube as proxy object ?
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Sure, add an object node tree and attach "Proxy" node instead of "Blender Output Geometry" node.
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You can't because proxy doesn't contain any material data - only geometry. Transfer materials from the original object or recreate material slots.
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I'm just wondering, it still knows material slot face assignments
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