Is there a way to save displace data that it will not calculate all displacements data at the beginning of every render ?
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Save Displace data ?
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this might be quite a nice feature to have generally ( im thinking in max too)
if we could export the displaced geometry as a proxy for example.
in the past this has been requested, and rejected as the displacement is generated at rendertime. however i note that now, with RT gpu, the entire displaced mesh is generated before being sent to the gpu, so it should be possible to save it out as a proxy too?
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It's actually somewhere on the "to do" list, but is not implemented yet.
On the other hand, we are working on direct .vrmesh export from sculpting applications like Mudbox, so that you won't have to do displacement at all in some cases, and get the full sculpted mesh exactly as it was created.
Best regards,
VladoI only act like I know everything, Rogers.
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ZBrush!?
(Mudbox is in Maya now.)
I dream of the collaboration of Pixologic and ChaosGroup.
Originally posted by vlado View Postwe are working on direct .vrmesh export from sculpting applications like Mudbox
OakCorp Japan - Yuji Yamauchi
oakcorp.net
v-ray.jp
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Originally posted by flat View PostI dream of the collaboration of Pixologic and ChaosGroup.
a) They don't have a public SDK like Mudbox;
b) I was given to understand that their deal with Luxion prevents them from cooperating with us.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by FSGFX View Postwill it be part of a vray update or a separat tool for mudbox.?
Best regards,
VladoI only act like I know everything, Rogers.
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I vote for that feature! I think it sounds great and takes a lot of the problems of dealing with texture seams and displacement out of the equation. With regard to zbrush, are there limitations to file size for obj files that would prevent you from just exporting obj from zbrush and converting to vrmesh with the ply2vrmesh converter?
V Miller
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Originally posted by vance3d View PostWith regard to zbrush, are there limitations to file size for obj files that would prevent you from just exporting obj from zbrush and converting to vrmesh with the ply2vrmesh converter?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by FSGFX View Posti asume this is only working with static meshes...
there is no way to get the data onto an animated mesh...?
Best regards,
VladoLast edited by vlado; 03-09-2015, 09:04 AM.I only act like I know everything, Rogers.
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