I am trying to render a 6x1 camera in Blender 2.77/Vray 3.3, using the Stereo render functionality so I can view it in Samsung Gear VR. See image for desired result.
On you tube I found a tutorial exactly explaining that for 3ds max, so I copied the settings. (enabling Stereo, setting camera to 6x1, setting resolution). https://www.youtube.com/watch?v=elqX...ature=youtu.be
The missing setting is Image Aspect which should be 6 (since there are 6 squares to render), but it's missing in Blender/Vray 2.77. So what I get are two stretched squares..
Has someone succesfully made a render for Samsung VR, or is the Stereo functionality not working yet?
On you tube I found a tutorial exactly explaining that for 3ds max, so I copied the settings. (enabling Stereo, setting camera to 6x1, setting resolution). https://www.youtube.com/watch?v=elqX...ature=youtu.be
The missing setting is Image Aspect which should be 6 (since there are 6 squares to render), but it's missing in Blender/Vray 2.77. So what I get are two stretched squares..
Has someone succesfully made a render for Samsung VR, or is the Stereo functionality not working yet?
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