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Originally posted by andybot_cg View PostI would recommend using GGX reflections for metal. Also, you have a mixmap and an invert node on your cutout map for your preforated material. You can do without both, there's an invert checkbox in the image file node. Also, for intensity maps, it's a good idea to change mapping to linear.
for your comments,i will try to correctLast edited by tari_prashant; 07-05-2017, 09:41 PM.
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Originally posted by tari_prashant View Post
I'm glad you're excited to share your materials, but so far all of the ones you've shared have had one problem or another with the setups.
For basic glass, all you have to do is take a standard Vray material and change reflection and refraction to white instead of black. You can also adjust the fog color to a very light green/ blue with a small fog value (0.02 for example), and that's about it.
Below is what happens with your material when you render it in a window pane. (you can see the refractions are incorrect)
AndyLast edited by andybot_cg; 08-05-2017, 07:43 AM.
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Originally posted by andybot_cg View PostPrashant, this isn't a correct node setup. The refraction doesn't work properly in this setting.
I'm glad you're excited to share your materials, but so far all of the ones you've shared have had one problem or another with the setups.
For basic glass, all you have to do is take a standard Vray material and change reflection and refraction to white instead of black. You can also adjust the fog color to a very light green/ blue with a small fog value (0.02 for example), and that's about it.
Below is what happens with your material when you render it in a window pane. (you can see the refractions are incorrect)
Andy
thnx for your corrections.
i will change the node setup as per your explaination & reupload the file.
Prashant
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