I've just noticed that, even a mesh is animated or not, the exporter will write it into the vrscene for each frame.
Since it is common for our use to have a few millions of triangles, I understand now why vrscene make errors sometimes. A millions of triangle multiply by a hundred of frames, inside a very big ascii file. I think this is why some of my scenes are up to 17 go, and networking rendering struggle to death...
So... Do you think it could be possible to export static geometry data only once? And maybe a binary format for stability and performance?
Since it is common for our use to have a few millions of triangles, I understand now why vrscene make errors sometimes. A millions of triangle multiply by a hundred of frames, inside a very big ascii file. I think this is why some of my scenes are up to 17 go, and networking rendering struggle to death...
So... Do you think it could be possible to export static geometry data only once? And maybe a binary format for stability and performance?
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