As Vray/Blender material nodes is in development, there are some cool material nodes in Cycles that could be implemented:
Random value from "Object Info" node. You can use this feature to have per object variation (color, uv mapping position, ..) using a single material.
Usage example: http://cgcookie.com/blender/2013/10/...ng-leaf-color/
We already have some constrast settings inside "Common" texture tab.
A node for fine tunning of Hue/Saturation of textures would be useful too.
Random value from "Object Info" node. You can use this feature to have per object variation (color, uv mapping position, ..) using a single material.
Usage example: http://cgcookie.com/blender/2013/10/...ng-leaf-color/
We already have some constrast settings inside "Common" texture tab.
A node for fine tunning of Hue/Saturation of textures would be useful too.
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