Hi Andrey,
One of the things I feel is not as good as it could be from a professional 3d users point of view is how blender handles materials, particularly when importing from other blend files and from obj's.
Firstly, when importing a blend file as an asset into a scene the default behaviour is to create duplicates of all the datablocks. So, if a file is pasted in and the materials or materials names already existing in the file, it creates duplicate with the suffix .001, .002 etc. i understand that this is a blender issue, but makes using blender a tiny bit more annoying than it should be. I have no idea where to request this on the blender site, but i would love to see a patch which allows the user to select from 3 options.
1. Create duplicates of datablocks for inserted items.
2. Apply existing datablocks to inserted items using datablocks already in scene.
3. Update datablocks within scene using datablocks attached to inserted items.
It would be good also if separate controls could be added so, for example materials follow one of the above options, and mesh data follows another. This would make updating asset within a scene much easier.
I don't know if this is mainly a blender thing, or if it would need to be part of the vrayblender patch, but it would help professional artists who insert datablocks into scenes. If i'm in the wrong place, where should i post this request?
Secondly, i was wondering if the the obj importer could be patched in vray blender so that when obj files are imported, the blender reads the .mtl file and sets up the textures and materials in a way that suits vray. Currently, the obj importer does a poor job at setting up materials and especially textures. It would be a very elegant solution if you could get vray materials properly working as soon as an obj is loaded into the scene, using the mtl parameters.
Finally, i'd just like to say thanks for all your work, and hope you like my ideas, i think better automation of professional 3d assets would really make vray blender a more attractive option for 3d artists.
Thanks for all the hard work Andrey, i rely on this project every day!
Rob
One of the things I feel is not as good as it could be from a professional 3d users point of view is how blender handles materials, particularly when importing from other blend files and from obj's.
Firstly, when importing a blend file as an asset into a scene the default behaviour is to create duplicates of all the datablocks. So, if a file is pasted in and the materials or materials names already existing in the file, it creates duplicate with the suffix .001, .002 etc. i understand that this is a blender issue, but makes using blender a tiny bit more annoying than it should be. I have no idea where to request this on the blender site, but i would love to see a patch which allows the user to select from 3 options.
1. Create duplicates of datablocks for inserted items.
2. Apply existing datablocks to inserted items using datablocks already in scene.
3. Update datablocks within scene using datablocks attached to inserted items.
It would be good also if separate controls could be added so, for example materials follow one of the above options, and mesh data follows another. This would make updating asset within a scene much easier.
I don't know if this is mainly a blender thing, or if it would need to be part of the vrayblender patch, but it would help professional artists who insert datablocks into scenes. If i'm in the wrong place, where should i post this request?
Secondly, i was wondering if the the obj importer could be patched in vray blender so that when obj files are imported, the blender reads the .mtl file and sets up the textures and materials in a way that suits vray. Currently, the obj importer does a poor job at setting up materials and especially textures. It would be a very elegant solution if you could get vray materials properly working as soon as an obj is loaded into the scene, using the mtl parameters.
Finally, i'd just like to say thanks for all your work, and hope you like my ideas, i think better automation of professional 3d assets would really make vray blender a more attractive option for 3d artists.
Thanks for all the hard work Andrey, i rely on this project every day!
Rob
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