Is there any way currently to export a beveled curve to a vray proxy? My specific interest is to export a tree curve (sapling plugin) that has been animated and has beveled faces into a vray proxy. I don't know of a way to convert the curve to a mesh without losing the animation (My Blender skills are not the most comprehensive :P ). I'd be glad for some advice either in converting to a mesh in Blender or if there's some way to make the curve into an animated proxy. I've attached a simple example.
Additionally - is there a way to generate a proxy for multiple meshes, or is it just one mesh at a time? (Don't know if this question needs its own separate thread.)
Thanks!
Andy
Additionally - is there a way to generate a proxy for multiple meshes, or is it just one mesh at a time? (Don't know if this question needs its own separate thread.)
Thanks!
Andy
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