Dear Andrei,
Its been a long time since I've been on here. I went to the "other" software, and was disappointed!! Just recently, I downloaded the latest build and its amazing!! I love the work you've done on the materials like simplified material textures and adding material ids to the nodes, everything is so robust and efficient.
There is one thing that would be a great improvement though...
I use proxy objects alot for cars and trees etc. Sometimes, I need to duplicate a proxy object for a car model and change just the car paint material. If I do this, both cars render with the same paint colour - ie if a proxy object is duplicated, the materials are taken only from the copied object. Would it be possible for the object tree and nodes to be duplicated as 'real' copies instead of 'linked' as this would mean that the materials could be changed on copies of the proxy without over-riding all of them
My current workaround is to copy the object nodes for each proxy, delete the node tree, make a new node tree and paste in the nodes for each copy of a proxy object.
Hope this makes sense.
Rob
Its been a long time since I've been on here. I went to the "other" software, and was disappointed!! Just recently, I downloaded the latest build and its amazing!! I love the work you've done on the materials like simplified material textures and adding material ids to the nodes, everything is so robust and efficient.
There is one thing that would be a great improvement though...
I use proxy objects alot for cars and trees etc. Sometimes, I need to duplicate a proxy object for a car model and change just the car paint material. If I do this, both cars render with the same paint colour - ie if a proxy object is duplicated, the materials are taken only from the copied object. Would it be possible for the object tree and nodes to be duplicated as 'real' copies instead of 'linked' as this would mean that the materials could be changed on copies of the proxy without over-riding all of them
My current workaround is to copy the object nodes for each proxy, delete the node tree, make a new node tree and paste in the nodes for each copy of a proxy object.
Hope this makes sense.
Rob
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