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Thanks for the tips. Glad to know it's as simple as adding the denoiser render element and everything else is automatic. I've got some questions about the denoiser settings - how best to adjust the strength of it. I got a problem in the denoising of a reflection. It seems the reflection got really smeared. Is there anything to do about this?
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Originally posted by andybot_cg View PostThanks for the tips. Glad to know it's as simple as adding the denoiser render element and everything else is automatic. I've got some questions about the denoiser settings - how best to adjust the strength of it. I got a problem in the denoising of a reflection. It seems the reflection got really smeared. Is there anything to do about this?
Two options actually, one for reflections and one for refractions.
Try settings these options to All Channels.
This way the normals render element for your reflecting object will have the normals of the reflected objects, not the reflector itself.
This will help the denoiser "see" that there is geometry detail there and blur less.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by andybot_cg View PostThere's some error when using "all channels", the denoiser comes out overbright. Is there some other setting that needs to be adjusted when I switch from RGB to All Channels?
since by modifying the All Channels option, you no longer have render elements that can be composited properly
(the lighting and GI elements have the reflections inside them, meaning the composition will have the reflection added 3 times).
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Do you by any chance have any color mapping set to be baked to the image? In other words, see if setting the mode to "don't affect colors" will help.
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Originally posted by yolov View PostDo you by any chance have any color mapping set to be baked to the image? In other words, see if setting the mode to "don't affect colors" will help.
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Type=All channels means that the denoiser will try to denoise the render elements and then combine them into a denoised RGB image, unlike the RGB only mode, where denoising is done on the RGB image with the help of the special channels (like noiseLevel and defocusAmount). For the "All channels" mode to work properly, color mapping should not be baked into the render. (sorry if that long explanation has already been posted in the thread, haven't checked. But putting it here for reference on how those modes work just in csae).
We need to build some help pages for vray/blender about this I guess
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