Is there a way to "hide" something from the denoiser so the geometry doesn't interfere with the denoising. I am thinking specifically about windows, where the geometry outside of the window is blurred because the denoiser doesn't have the normals information. Can the window panes be excluded somehow from the denoiser calculation?
I'm finding the denoiser with "all channels" takes as long or longer to denoise than if I was just turning up the min subdivs. "RGB only" is pretty quick, but obviously has issues with reflections and refractions.
Thanks,
Andy
I'm finding the denoiser with "all channels" takes as long or longer to denoise than if I was just turning up the min subdivs. "RGB only" is pretty quick, but obviously has issues with reflections and refractions.
Thanks,
Andy
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