Hello everyone,
V-Ray 5 for Cinema 4D - Update 1 is out
I'm exited to share that alongside many new features and improvements we've introduced support for the Cinema 4D Material Node editor - a long awaited feature.
The builds could be downloaded from the Downloads section on our site.
Important: Cinema 4D R21 users will need to update to at least Cinema 4D R21.1 for V-Ray to load.
Here is the change log for this release version 5.10.20
New features
Modified features
Bug fixes
V-Ray 5 for Cinema 4D - Update 1 is out
I'm exited to share that alongside many new features and improvements we've introduced support for the Cinema 4D Material Node editor - a long awaited feature.
The builds could be downloaded from the Downloads section on our site.
Important: Cinema 4D R21 users will need to update to at least Cinema 4D R21.1 for V-Ray to load.
Here is the change log for this release version 5.10.20
New features
- V-Ray: Add V-Ray node space for node materials (requires Cinema 4D R21.1 or newer)
- V-Ray: Add V-Ray Clipper as scene object
- V-Ray: Add V-Ray Fur as scene object
- VRayVolumeGrid: Add Slice and Mesh preview options
- V-Ray: Cryptomatte with the Progressive sampler
- V-Ray: Progressive caustics mode
- VRayEnvironmentFog: Environment Fog colored transparency
- VRayMtl: New translucency modes for VRayMtl (based on VRayScatterVolume)
- VRayMtl: Thin-walled refraction option
- VFB: Now possible to change or remove VFB2 shortcuts
- VFB: Layers masking based on Cryptomatte, integer and color render elements data
- VFB: Added stamp layer support
- VFB: Custom White Balance support for color picker and tint
- VFB: Support for animated sequences for Background layer using tag
- VFB: Added an option to bake the RGB primaries conversion
- VFB: Added horizontal/vertical offset for Background layer
- VFB: Image Info for the history images
- VFB: Added the frame number to the VFB History image info overlay
- VFB: Save color corrections to a LUT file
- V-Ray: Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map
- VRayDomeLight: Support for multiple Dome lights for Light Mixing
- V-Ray/vdenoise: Integrated Intel Open Image Denoiser
- VRayRectLight, VRayLightSphere: Added "Occlude other lights" option for V-Ray lights
- VRaySun/V-Ray GPU: Added support for blending the sun with the horizon with the Improved sky model
- V-Ray/V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU
- V-Ray/V-Ray GPU: Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry
- V-Ray GPU: Added support for normal maps in world space
Modified features
- V-Ray: Improve include/exclude object lists usage with hierarchies
- VRayTriplanar Replaced the "scale" parameter of the VRayTriplanar texture with "size" dependent on the scene units
- V-Ray: Consider MotionBlur tag for disabling motion blur on objects
- V-Ray GPU: Optimized CUDA CPU performance
- V-Ray/V-Ray GPU: Improved volume intersection & shading
- V-Ray: Faster initialization of meshes with static 3D displacement in Standalone
- V-Ray: Mixed filtering option for ZDepth
- V-Ray GPU: Optimized interactive scene updates with OptiX
- V-Ray GPU: Implemented displacement in world space
- V-Ray GPU/VRayDirt: Add support for dirt and curvature attached to extra tex when OOC geometry is enabled
- V-Ray Proxy: Added preview modes to V-Ray Proxy object
- V-Ray Proxy: Automatically load the full geometry when it's made editable
Bug fixes
- V-Ray Proxy: Fixed export of animated proxy.
- V-Ray: Fixed VFB History loading very slowly when OCIO configuration is used for display
- V-Ray: Fixed Dark coat over refractive VRayMtl
- V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers
- V-Ray: Fixed slow CarPaint2 preview rendering
- V-Ray: Fixed difference between glossy and mirror caustic reflections from metallic surfaces
- V-Ray: Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU
- V-Ray GPU: Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene
- V-Ray GPU: Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping
- V-Ray GPU: Fixed crash when using vrmesh file with more than 16 material and UV maps