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V-Ray 6 for Cinema 4D beta is now available

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  • V-Ray 6 for Cinema 4D beta is now available

    Hello everyone,
    I'm very excited to announce that V-Ray 6 for Cinema 4D beta is available for public testing, and you can Sign up now.
    After the registration, you will have access to our Beta forum where you can leave your feedback and discuss everything related to V-Ray 6 for Cinema 4D.


    Here is the change log for release version V-Ray 6.00.00

    New Features:


    V-Ray
    Modified features:

    V-Ray
    • Support for the "Render Perfect" option for the Cinema 4D Sphere
    • Add the new displaced surface parameter in TexTriPlanar
    • Add the new affect alpha parameters to Volumetrics
    • Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
    • Automatically flip coordinate system handedness for V-Ray scenes exported from a host app with different coordinate system
    Chaos Cloud, V-Ray
    • Support exporting multiple cameras and camera settings
    Interactive, V-Ray
    • Redundant interactive updates from node materials
    • Changes on nodes may stutter user interface
    V-Ray, VRayProxy
    • Add support for multi sub tex plugins from Cosmos Assets
    V-Ray GPU
    • Autovoxelize dynamic geometry in V-Ray GPU
    V-Ray GPU, VRayTextures, Displacement and Subdivision
    • Implement auto bump mapping for smoothed and displaced meshes
    VRayProxy
    • Shader set generation option in proxy export
    VRayVolumeGrid
    • Enable Probabilistic Volumetrics by default for new scenes

    Bug fixes:

    V-Ray
    • Object leftovers between frames in animation
    • V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
    • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
    • Reflections computed in fully diffuse VRayMtl materials
    • Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
    • Missing values in exported vrscenes
    • Imported Sphere and Rectangle Lights have wrong intensity
    • Cosmos browser asks for cookies on each process restart
    • Implicit focus distance may result in inverted camera render
    • Material link parameters can't be cleared in interactive rendering
    • Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
    V-Ray GPU
    • Instanced textured V-Ray lights don't share loaded textures
    • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
    • Wrong fog color alpha results when refraction set to affect all channels
    • The alpha of a transparent V-Ray Material is not working correctly
    • Some threads never finish with "Low GPU thread priority" set to 1
    • Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material

    Happy Rendering!
    Last edited by shaio; 03-08-2022, 07:09 AM.
    Ivan Shaykov
    chaos.com
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