Hello everyone,
I'm very excited to announce that V-Ray 6 for Cinema 4D beta is available for public testing, and you can Sign up now.
After the registration, you will have access to our Beta forum where you can leave your feedback and discuss everything related to V-Ray 6 for Cinema 4D.
Here is the change log for release version V-Ray 6.00.00
New Features:
V-Ray
Modified features:
V-Ray
Bug fixes:
V-Ray
Happy Rendering!
I'm very excited to announce that V-Ray 6 for Cinema 4D beta is available for public testing, and you can Sign up now.
After the registration, you will have access to our Beta forum where you can leave your feedback and discuss everything related to V-Ray 6 for Cinema 4D.
Here is the change log for release version V-Ray 6.00.00
New Features:
V-Ray
- Support for ACEScg
- Implement V-Ray Decal
- Implement V-Ray Enmesh
- Implement V-Ray Mesh Light
- Procedural clouds for V-Ray Sun and Sky
- Finite Dome and ground projection for the V-Ray Dome light
- Add Thin Film layer to V-Ray Material
- Implement V-Ray MultiSubTex for Node materials
- Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
- Add V-Ray Shadow Catcher command in the V-Ray menu
- Add TexParticleSampler shader
- Implement V-Ray SoftBox classic shader and node
- Add support for Cinema 4D Team Render
- Support for rendering Particles and X-Particles in Cinema 4D
- Implement Hair and Fur sampler
- Support for calculating Light Cache with the Interactive renderer
- Calculate Light Cache on the GPU device for the V-Ray GPU engine
- V-Ray Frame Buffer Panorama Viewer
- Composition Guides Layer in V-Ray Frame Buffer
Modified features:
V-Ray
- Support for the "Render Perfect" option for the Cinema 4D Sphere
- Add the new displaced surface parameter in TexTriPlanar
- Add the new affect alpha parameters to Volumetrics
- Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
- Automatically flip coordinate system handedness for V-Ray scenes exported from a host app with different coordinate system
- Support exporting multiple cameras and camera settings
- Redundant interactive updates from node materials
- Changes on nodes may stutter user interface
- Add support for multi sub tex plugins from Cosmos Assets
- Autovoxelize dynamic geometry in V-Ray GPU
- Implement auto bump mapping for smoothed and displaced meshes
- Shader set generation option in proxy export
- Enable Probabilistic Volumetrics by default for new scenes
Bug fixes:
V-Ray
- Object leftovers between frames in animation
- V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
- Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
- Reflections computed in fully diffuse VRayMtl materials
- Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
- Missing values in exported vrscenes
- Imported Sphere and Rectangle Lights have wrong intensity
- Cosmos browser asks for cookies on each process restart
- Implicit focus distance may result in inverted camera render
- Material link parameters can't be cleared in interactive rendering
- Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
- Instanced textured V-Ray lights don't share loaded textures
- Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
- Wrong fog color alpha results when refraction set to affect all channels
- The alpha of a transparent V-Ray Material is not working correctly
- Some threads never finish with "Low GPU thread priority" set to 1
- Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material
Happy Rendering!