Hello everyone,
The first hotfix for V-Ray 6 is out. We've added the support for the V-Ray Decal assets from the Chaos Cosmos library, alongside various improvements and bug fixes.
The builds could be downloaded from the Downloads section on our site.
Here is the change log for release version 6.00.02
New features:
Find out more about V-Ray 6 for Cinema 4D
Change log - Full list of changes since the first Beta release of V-Ray 6
V-Ray 6 Documentation - We've updated our documentation pages with up-to-date information on all our new features
The first hotfix for V-Ray 6 is out. We've added the support for the V-Ray Decal assets from the Chaos Cosmos library, alongside various improvements and bug fixes.
The builds could be downloaded from the Downloads section on our site.
Here is the change log for release version 6.00.02
New features:
- V-Ray: Import flakes material from Cosmos library
- V-Ray: Import Decals from the Chaos Cosmos library
- V-Ray: Support for Isometric Camera
- V-Ray: Expose TriPlanar reference object parameter
- V-Ray: Add support for importing TexEdges shaders
- V-Ray: Support Max procedural textures that are being used in Cosmos in Cinema4D
- V-Ray: Viewport editor preview for V-Ray Decal
- V-Ray: Add support for Matrix object as particle source in VRayParticles
- V-Ray: Add "Fit aspect ratio" buttons in V-Ray Decal
- V-Ray: V-Ray Fur for Cinema 4D should have Enable/Disable Checker
- V-Ray Interactive: Read material max depth override settings
- V-Ray GPU: Support for Affect All Channels
- V-Ray GPU: Implement auto bump mapping for smoothed and displaced meshes
- V-Ray: Standard instances of deforming geometry do not update in animation
- V-Ray: Animated instances and particles may not update in animation
- V-Ray: LightMix Back-To-Scene does not work with MeshLight
- V-Ray: Save Project with Assets doesn't save the Cosmos Asset vrmeshes from the scene
- V-Ray: Importing a 2-sided material from Cosmos results in duplicated materials
- V-Ray: Interactive renderer crashes with decal while deleting assigned material
- V-Ray: Making changes to a Cinema 4D standard material or light causes 5 to 10 second freeze during Interactive Rendering
- V-Ray: Materials for the recently added Cosmos assets are imported incorrectly
- V-Ray: Import VRayCarPaint2 materials from the Cosmos library
- V-Ray: Spherical camera selected with Stage may not consider Phycal camera tag
- V-Ray: Stage animation of cameras lost in Vantage
- V-Ray: V-Ray proxies lose their assigned material after the scene is saved with all assets
- V-Ray: Use "Camera focus distance" option from Overrides settings does not affect the render
- V-Ray, Interactive: Crash when tweaking lights during interactive rendering and LightMix enabled
- V-Ray: Low CPU utilization with Intel Alder Lake CPUs on Windows 11
- V-Ray GPU: Fix broken Samples limit value when opening scenes saved with V-Ray 6
- V-Ray GPU: Light Cache crash with a specific scene
- LegacySceneConverter: The V-Ray scene converter doesn't convert a specific scene in V-Ray 6
- LegacySceneConverter: Scene conversion dialog isn't displayed on scene open with Cinema 4D S26
- VRayProxy: Longer render and load time with Alembic compared to Vrmesh
- VRayProxy: Compile geometry is slow when there are 735 proxy files referencing the same vrmesh file
Find out more about V-Ray 6 for Cinema 4D
Change log - Full list of changes since the first Beta release of V-Ray 6
V-Ray 6 Documentation - We've updated our documentation pages with up-to-date information on all our new features