Hello everyone,
V-Ray 6 for Cinema 4D, Update 2.1 is out.
With this release we introduce a new Adaptivity Clamp option allowing control over the sampling in overexposed regions of the image as well as the option to use different textures for each axis of the V-Ray Triplanar texture
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.20.01
New features:
V-Ray 6 for Cinema 4D, Update 2.1 is out.
With this release we introduce a new Adaptivity Clamp option allowing control over the sampling in overexposed regions of the image as well as the option to use different textures for each axis of the V-Ray Triplanar texture
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.20.01
New features:
- Introduce an adaptivity clamp to control the sampling in overexposed regions of the image
- Use a V-Ray Triplanar texture with different textures on each axis and direction
- Make V-Ray Lights non-editable
- Expose additional UV scale in Object Properties
- Add support for converting additional Redshift nodes
- Add support for Refraction and Glossiness in the Viewport editor
- Support all TexAColorOp operations on GPU
- Implement the ability to get the name for the Bitmap node from the texture filename
- Hide light preview when the DomeLight is turned off by the generator checkbox
- Add option for disabling the automatic RGB primaries modification in V-Ray Textures
- Chaos Scatter is not rendered with interactive on Cinema4D 2024 when V-Ray proxy is instanced
- Specific frames rendering black in V-Ray Standalone
- The Decal's length offset is not animated
- Negative values of Decal displacement shift the geometry instead of applying the intended displacement
- Improve the performance of rendering node material previews when opening scenes containing a large number of materials
- Chaos Vantage animation fails to start
- Warnings for invalid material evaluation with a specific scene
- Having a Post effect layer in render settings with over 98 render element "Layers" causes renders to not start
- Interactive doesn't refresh when using the "Frame Geometry" option in the viewport
- Wrong focus distance when the Camera is a child in the hierarchy and focus object is used
- Negative explicit channel IDs are causing a crash with V-Ray GPU
- Imported V-Ray Lights from a V-Ray scene file might be over-bright