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V-Ray 6 for Cinema 4D Update 2.1 is now available

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  • V-Ray 6 for Cinema 4D Update 2.1 is now available

    Hello everyone,

    V-Ray 6 for Cinema 4D, Update 2.1 is out.

    With this release we introduce a new Adaptivity Clamp option allowing control over the sampling in overexposed regions of the image as well as the option to use different textures for each axis of the V-Ray Triplanar texture

    ​​​​​​The builds can be downloaded from the Downloads section on our site.

    Here is the change log for release version 6.20.01

    New features:
    • Introduce an adaptivity clamp to control the sampling in overexposed regions of the image
    • Use a V-Ray Triplanar texture with different textures on each axis and direction
    Modified features:
    • Make V-Ray Lights non-editable
    • Expose additional UV scale in Object Properties
    • Add support for converting additional Redshift nodes
    • Add support for Refraction and Glossiness in the Viewport editor
    • Support all TexAColorOp operations on GPU
    • Implement the ability to get the name for the Bitmap node from the texture filename
    • Hide light preview when the DomeLight is turned off by the generator checkbox
    • Add option for disabling the automatic RGB primaries modification in V-Ray Textures​
    Bug fixes:
    • Chaos Scatter is not rendered with interactive on Cinema4D 2024 when V-Ray proxy is instanced
    • Specific frames rendering black in V-Ray Standalone
    • The Decal's length offset is not animated
    • Negative values of Decal displacement shift the geometry instead of applying the intended displacement
    • Improve the performance of rendering node material previews when opening scenes containing a large number of materials
    • Chaos Vantage animation fails to start
    • Warnings for invalid material evaluation with a specific scene
    • Having a Post effect layer in render settings with over 98 render element "Layers" causes renders to not start
    • Interactive doesn't refresh when using the "Frame Geometry" option in the viewport
    • Wrong focus distance when the Camera is a child in the hierarchy and focus object is used
    • Negative explicit channel IDs are causing a crash with V-Ray GPU
    • Imported V-Ray Lights from a V-Ray scene file might be over-bright
    Ivan Shaykov
    chaos.com
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