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V-Ray 6 for Cinema 4D Update 2.2 is now available

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  • V-Ray 6 for Cinema 4D Update 2.2 is now available

    Hello everyone,

    V-Ray 6 for Cinema 4D, Update 2.2 is out.

    With this release we introduce an option to Use system memory for V-Ray GPU textures, allowing for more complex scenes to be rendered on the GPU, without limitation of the amount and size of textures. We also introduce Animation options in the V-Ray Bitmap shader and material node and we have reworked the V-Ray Proxy Visibility options to make them more usable and powerful.

    ​​​​​​The builds can be downloaded from the Downloads section on our site.

    Here is the change log for release version 6.20.02

    New features:
    • Use system memory for rendering with V-Ray GPU
    Modified features:
    • Add animation options to V-Ray Bitmap node texture and classic shader
    • Automatically set Start Node for converted materials
    • Implement Batch Load feature in VRayMultiSubTex
    • Add an option to reload, edit and locate image in the classic V-Ray Bitmap shader
    • Support for the Multi Shader
    • Expose the phase function parameter for Environment Fog
    • Add ports for user defined output closures of OSL material nodes
    • Surface properties have too low hard limit
    • Add support for the native compositing tag
    • Provide preset for Pyro volumes
    Bug fixes:
    • Updates on classic materials may prevent viewport interactive updates
    • VRayProxy can leak Proxy properties nodes
    • Modifying imported vrscene may break the Cinema 4D scene rendering
    • Depth of Camera should utilize camera clipping values even when clipping is not enabled
    • Non-default texture outputs are not working with plugin lists
    • Crash when starting render without accepted EULA
    • Cinema 4D 2024 crashes when loading the last file from the profiler
    • Anima 4D characters texture mapping is incorrect when exporting to Chaos Cloud
    • LightMix back to scene doesn't work as expected with IES lights
    • Splines and gradients cannot be imported for classic shaders
    • Wrong import and export of transparency layers in native materials
    • Cinema 4D freezes when rendering with V-Ray GPU
    • Wrong material projection in specific scene after material update​
    Deyan Hadzhiev
    Developer
    chaos.com
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