Hello everyone,
V-Ray 6 for Cinema 4D, Update 2.2 is out.
With this release we introduce an option to Use system memory for V-Ray GPU textures, allowing for more complex scenes to be rendered on the GPU, without limitation of the amount and size of textures. We also introduce Animation options in the V-Ray Bitmap shader and material node and we have reworked the V-Ray Proxy Visibility options to make them more usable and powerful.
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.20.02
New features:
V-Ray 6 for Cinema 4D, Update 2.2 is out.
With this release we introduce an option to Use system memory for V-Ray GPU textures, allowing for more complex scenes to be rendered on the GPU, without limitation of the amount and size of textures. We also introduce Animation options in the V-Ray Bitmap shader and material node and we have reworked the V-Ray Proxy Visibility options to make them more usable and powerful.
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.20.02
New features:
- Use system memory for rendering with V-Ray GPU
- Add animation options to V-Ray Bitmap node texture and classic shader
- Automatically set Start Node for converted materials
- Implement Batch Load feature in VRayMultiSubTex
- Add an option to reload, edit and locate image in the classic V-Ray Bitmap shader
- Support for the Multi Shader
- Expose the phase function parameter for Environment Fog
- Add ports for user defined output closures of OSL material nodes
- Surface properties have too low hard limit
- Add support for the native compositing tag
- Provide preset for Pyro volumes
- Updates on classic materials may prevent viewport interactive updates
- VRayProxy can leak Proxy properties nodes
- Modifying imported vrscene may break the Cinema 4D scene rendering
- Depth of Camera should utilize camera clipping values even when clipping is not enabled
- Non-default texture outputs are not working with plugin lists
- Crash when starting render without accepted EULA
- Cinema 4D 2024 crashes when loading the last file from the profiler
- Anima 4D characters texture mapping is incorrect when exporting to Chaos Cloud
- LightMix back to scene doesn't work as expected with IES lights
- Splines and gradients cannot be imported for classic shaders
- Wrong import and export of transparency layers in native materials
- Cinema 4D freezes when rendering with V-Ray GPU
- Wrong material projection in specific scene after material update