Hello everyone,
V-Ray 6 for Cinema 4D, Update 2.3 is out.
With this release we've added support for the new particle system introduced with Cinema 4D 2024.4 as well as Debug Shading mode for the V-Ray Interactive Renderer.
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.20.03
New features:
V-Ray 6 for Cinema 4D, Update 2.3 is out.
With this release we've added support for the new particle system introduced with Cinema 4D 2024.4 as well as Debug Shading mode for the V-Ray Interactive Renderer.
The builds can be downloaded from the Downloads section on our site.
Here is the change log for release version 6.20.03
New features:
- Add support for the new particle system in Cinema 4D 2024.4
- Implement "Debug Shading" in V-Ray
- Custom user data parameters support for V-Ray Decal
- Add the Glossiness parameter in the Clear Coat section of the Scanned material
- Hide the randomization by render ID from UVWGenRandomizer
- Improve Redshift node material conversion
- Use a V-Ray Triplanar texture with different textures on each axis and direction
- Improve defaults of MultiSubTex
- Improve the conversion from V-Ray 3.7
- Upgrade the Sun Direction Only parameter to a boolean
- V-Ray Lights create lines in the Specular render element while set to include mode
- A crash when opening a specific scene on MacOS
- Default lights don't update properly in interactive when active lights are deleted
- First node preview render in a process may fail
- Cinema4D crashes when V-Ray is installed on the latest Cinema4D 2024.4.0
- Unnecessary undos are added by node material change handlers
- VRayUVWTransform shader transformation is not applied in shader previews
- Multi-sub random by user attribute name has no effect