vray5 beta notes, version 50040 / 41, date 2020-10-26
INSTALLING
* what is "chaos_common/bin/setvrlservice" for (archive version)
there are no instructions, do we need to install it ?
CONVERSION
* conversion is only triggered, when the source is set to vray in the render settings
otherwise there is no dialog and the material editor shows an empty window on vray mats.
i had a file that doesn't trigger conversion even with vray set as renderer.
* material conversion (from old file) is not aware of layers,
all converted materials are on the none-layer
(might be the same for lights / cams, too)
* exposure after conversion
my test files are totally overexposed after conversion
(lights? camera? materials?)
* conversion of complex materials ?
i use vray advanced materials with vray grad ramp shaders to create realistic metals
(specular layer transparency with TexLayeredMax : AColor / TexGradRamp / AColor)
these materials do not get imported into in vray5, the layer shader setup is lost
(probably shaders not implemented, yet)
INSTANCES
* render instances / instances do not work (sometimes) ?
a converted huge file with loads of instances does not render them.
it seems like (render?) instances inside (render?) instances are not working.
ENVIRONMENT FOG
* environment fog
renders if disabled, it even renders if disabled and render mode is off .-)
* will it be possible to have the fog only within a certain geometry?
link it to a mesh?
IES LIGHTS
* couldnt make light shape work, should this work without ies file ?
it probably isn't something like a built in ies (as i i thought)
but it could be a feature to have some basic ies files built in/accessible
* is it planned to add an ies preview?
CAMERAS
* camera tag focus is not taken from / connected to the camera object
the focus of 3.7 cameras does not seem to get converted in vray5
* camera tag tilt value range too high ? it is is super sensitive
should be in % ?
* camera tag fov
is it needed, why not use the vaues from the camera object ?
if needed, please add the vertical fov, too
some software like solidworks use the vertival fov
what does the specify tick do? there is always a fov, not?
* it would be nice to have vfb settings added to the camera tag for certain features
like lens effects, denoiser, tonemap, etc, etc
not all cameras need the same settings,
and batch rendering needs per camera settings, because the vfb is not used.
* it would be possible to add rendersettings to the camera tag for certain features
like the camera type for example
that would make it unnecessary to have specific rendersettings for certain tasks
SUN / SKY
* the sun disk is not "cut off" by the horizon, is visibe below the horizon
BATCH RENDERING
* batch rendering seems to work with lens / glare
* batch rendering seems to support c4d save format and filename tokens
that is great, thank you very much !!!
MULTIPASS
* how to set up multipass?
still add "post effects" and "rgba image" ?
with "colormapping and gamma" the image is too bright, material id pass is ok
with "colormapping only" the image is ok, material id pass is too dark
(when checked in the c4d picture viewer)
CONSOLE OUT
* the logging settings in the preferences do not seem to affect the console.
maybe add a 2nd setting for the console ?
vray logging seems to happen in a dedicated channel, nice !
SHADERS
* there seem to be way less vray shaders, now !
gradramp? bulge? etc, all the stuff from the Power Shaders are missing
is this temporary?
* will there be an instance shader?
* there is not much info on shader use
i read it is fine to use the c4d bitmap shader ?
how about mixing c4d / vray shaders in c4d / vray layer shaders ?
* vray layer shaders are converted into a LegacyVrayShader
does it differ from a newly created VrayLayered shader ?
MATERIAL PREVIEW
* are we supposed to use the c4d material previews with vray5?
or will you add a few dedicated preview scenes?
WORKFLOW
* some workflow stuff is missing
like adding random material ids / colors
the vray clipper is missing
LIGHTS
* the light material has no intensity units...
i know, its depending on the object surface, but if possible
it would be nice to have the same unit settings like in the lights
* it seems like w/m/m/sr lights are not converted correctly ?
source file with misc sized rectangle lights, all with the same w/m/m/sr value
after converstion the w/m/m/sr value are different
MATERIALS
* there is no material override in the rendersettings
and no "overrideable" setting in the materials
i use that feature pretty often, i hope this is coming for vray5
* in the material the material id has to be enabled first ?
is that not an unneccessary extra step ?
in 3.7 the multipass settings defined which mat-ids were used
* crashed once when playing with car shader and flake setiings
(changed material values while rendering)
CONCLUSION
i must say all in all vray5 looks very positive and promising !
the new sun/sky looks fantastic
and finally a vray with full batch rendering support !
thanks to the team for all your work !
indexofrefraction
INSTALLING
* what is "chaos_common/bin/setvrlservice" for (archive version)
there are no instructions, do we need to install it ?
CONVERSION
* conversion is only triggered, when the source is set to vray in the render settings
otherwise there is no dialog and the material editor shows an empty window on vray mats.
i had a file that doesn't trigger conversion even with vray set as renderer.
* material conversion (from old file) is not aware of layers,
all converted materials are on the none-layer
(might be the same for lights / cams, too)
* exposure after conversion
my test files are totally overexposed after conversion
(lights? camera? materials?)
* conversion of complex materials ?
i use vray advanced materials with vray grad ramp shaders to create realistic metals
(specular layer transparency with TexLayeredMax : AColor / TexGradRamp / AColor)
these materials do not get imported into in vray5, the layer shader setup is lost
(probably shaders not implemented, yet)
INSTANCES
* render instances / instances do not work (sometimes) ?
a converted huge file with loads of instances does not render them.
it seems like (render?) instances inside (render?) instances are not working.
ENVIRONMENT FOG
* environment fog
renders if disabled, it even renders if disabled and render mode is off .-)
* will it be possible to have the fog only within a certain geometry?
link it to a mesh?
IES LIGHTS
* couldnt make light shape work, should this work without ies file ?
it probably isn't something like a built in ies (as i i thought)
but it could be a feature to have some basic ies files built in/accessible
* is it planned to add an ies preview?
CAMERAS
* camera tag focus is not taken from / connected to the camera object
the focus of 3.7 cameras does not seem to get converted in vray5
* camera tag tilt value range too high ? it is is super sensitive
should be in % ?
* camera tag fov
is it needed, why not use the vaues from the camera object ?
if needed, please add the vertical fov, too
some software like solidworks use the vertival fov
what does the specify tick do? there is always a fov, not?
* it would be nice to have vfb settings added to the camera tag for certain features
like lens effects, denoiser, tonemap, etc, etc
not all cameras need the same settings,
and batch rendering needs per camera settings, because the vfb is not used.
* it would be possible to add rendersettings to the camera tag for certain features
like the camera type for example
that would make it unnecessary to have specific rendersettings for certain tasks
SUN / SKY
* the sun disk is not "cut off" by the horizon, is visibe below the horizon
BATCH RENDERING
* batch rendering seems to work with lens / glare
* batch rendering seems to support c4d save format and filename tokens
that is great, thank you very much !!!
MULTIPASS
* how to set up multipass?
still add "post effects" and "rgba image" ?
with "colormapping and gamma" the image is too bright, material id pass is ok
with "colormapping only" the image is ok, material id pass is too dark
(when checked in the c4d picture viewer)
CONSOLE OUT
* the logging settings in the preferences do not seem to affect the console.
maybe add a 2nd setting for the console ?
vray logging seems to happen in a dedicated channel, nice !
SHADERS
* there seem to be way less vray shaders, now !
gradramp? bulge? etc, all the stuff from the Power Shaders are missing
is this temporary?
* will there be an instance shader?
* there is not much info on shader use
i read it is fine to use the c4d bitmap shader ?
how about mixing c4d / vray shaders in c4d / vray layer shaders ?
* vray layer shaders are converted into a LegacyVrayShader
does it differ from a newly created VrayLayered shader ?
MATERIAL PREVIEW
* are we supposed to use the c4d material previews with vray5?
or will you add a few dedicated preview scenes?
WORKFLOW
* some workflow stuff is missing
like adding random material ids / colors
the vray clipper is missing
LIGHTS
* the light material has no intensity units...
i know, its depending on the object surface, but if possible
it would be nice to have the same unit settings like in the lights
* it seems like w/m/m/sr lights are not converted correctly ?
source file with misc sized rectangle lights, all with the same w/m/m/sr value
after converstion the w/m/m/sr value are different
MATERIALS
* there is no material override in the rendersettings
and no "overrideable" setting in the materials
i use that feature pretty often, i hope this is coming for vray5
* in the material the material id has to be enabled first ?
is that not an unneccessary extra step ?
in 3.7 the multipass settings defined which mat-ids were used
* crashed once when playing with car shader and flake setiings
(changed material values while rendering)
CONCLUSION
i must say all in all vray5 looks very positive and promising !
the new sun/sky looks fantastic
and finally a vray with full batch rendering support !
thanks to the team for all your work !
indexofrefraction
Comment