Dear Chaosgroup,
while rendering geometry-heavy scenes with a lot of proxies, geometry, whatever:
When Rendering a frame with Bruteforce/Bruteforce (i think its the same with anything else) V-Ray does not take long to calculate the rendering BUT the process of cleaning up the ram or what ever V-Ray does to
start the next rendering is horrible slow. V-Ray is just using one core and for instance with my current scene: It takes 3 Minutes to render a HD Frame but 10 Minutes to just SIMPLY WAIT for V-Ray to save the frame and start the next render.
I dont understand that and it costs so much time. usually it would take only 30 Minutes with 3 Minutes per Frame to render 10 Frames. But because V-Ray is cleaning the scene sooooooooo long it takes additional 100 Minutes. So Rendering an animation
is absolutey atrocious.
Its the same when stopping a rendering. V-Ray seams to clean up the ram so horrible long. Does any Chaos Group Developer explain what is happening here?
btw. no joke: Its often faster to save the frame in the pictureviewer manualy by hand and crash C4D, open the scene and render the next frame. Its faster than V-Ray is able to clean up the scene or saving the frame.
But thats obviously not an option...
Thx in advance!
PdZ
while rendering geometry-heavy scenes with a lot of proxies, geometry, whatever:
When Rendering a frame with Bruteforce/Bruteforce (i think its the same with anything else) V-Ray does not take long to calculate the rendering BUT the process of cleaning up the ram or what ever V-Ray does to
start the next rendering is horrible slow. V-Ray is just using one core and for instance with my current scene: It takes 3 Minutes to render a HD Frame but 10 Minutes to just SIMPLY WAIT for V-Ray to save the frame and start the next render.
I dont understand that and it costs so much time. usually it would take only 30 Minutes with 3 Minutes per Frame to render 10 Frames. But because V-Ray is cleaning the scene sooooooooo long it takes additional 100 Minutes. So Rendering an animation
is absolutey atrocious.
Its the same when stopping a rendering. V-Ray seams to clean up the ram so horrible long. Does any Chaos Group Developer explain what is happening here?
btw. no joke: Its often faster to save the frame in the pictureviewer manualy by hand and crash C4D, open the scene and render the next frame. Its faster than V-Ray is able to clean up the scene or saving the frame.
But thats obviously not an option...
Thx in advance!
PdZ
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