Hi,
Since Vray 5 forces now the use of BRLC method, my worst nightmare comes back - ugly, unbalanced image noise
90% of image is ok, 10% (mostly unlit corners) has x5 times more noise, which only improves with lowering threshold - but still stays visible, where the rest of the image is clean and rendering times skyrockets.
(This is where the latest IRLC method with detail enhancement was superior sometimes)
How do you handle those noises?
(Please don't mention any denoising methods.)
Exterior scene, Vray Sun with sky.
Walls contain only diffuse noise, no reflections. If somebody is curious I can export a scene, but it's rather common setup.
Threshold 0.02 (raising min/max subdivs does not change nothing here )

Threshold 0.005 (better - but still not acceptable + long rendering time)

Will appreciate any tips
Since Vray 5 forces now the use of BRLC method, my worst nightmare comes back - ugly, unbalanced image noise

90% of image is ok, 10% (mostly unlit corners) has x5 times more noise, which only improves with lowering threshold - but still stays visible, where the rest of the image is clean and rendering times skyrockets.
(This is where the latest IRLC method with detail enhancement was superior sometimes)
How do you handle those noises?
(Please don't mention any denoising methods.)
Exterior scene, Vray Sun with sky.
Walls contain only diffuse noise, no reflections. If somebody is curious I can export a scene, but it's rather common setup.
Threshold 0.02 (raising min/max subdivs does not change nothing here )
Threshold 0.005 (better - but still not acceptable + long rendering time)
Will appreciate any tips

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