I was wondering if anyone can help me with this issue. When I have glass surfaces in my scene the renders become very grainy/noisy.
I have experimented with turning Reflective/Refractive caustics off, increasing Progressive sampler subdivision, but nothing worked, except lowering the Noise threshold to extreme low value (0.005), but that means a lot longer render time
I am using GPU rendering with GeForce RTX 2070 super card
Anyone with a healthy solution?
I have experimented with turning Reflective/Refractive caustics off, increasing Progressive sampler subdivision, but nothing worked, except lowering the Noise threshold to extreme low value (0.005), but that means a lot longer render time
I am using GPU rendering with GeForce RTX 2070 super card
Anyone with a healthy solution?
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