Dear Chaosgroup,
wow! What a great update! Great Work! Iam impressed!
But now I have some questions regarding V-Ray in General and the Node-Implementation.
1. "old" V-Ray Used for example a Standard Material. In this Standard Material in the Diffuse, Reflection and Glossyness Channel are all loaded the same Texture.
Was "old" V-Ray clever enough not to copy all 3 the same textures to the ram or are they always loaded as copys into the Ram?
2. Is "new" Node-Material with One Bitmap-Node in the aforemention three channels able to use now just one copy of that texture or will it be internally loaded as three copies?
3. Except the mentioned missing gradient implementation: Are there any downsides or missing features using node materials?
4. Long time ago I asked Stefan_Laub about how V-Ray handles assets. Is it true that V-Ray internally uses uncompressed TIFF-Images in at best 1024*1024 Format, I mean in that Byte-Format, and if not, it has to convert (for ex.) Images as Jpegs loaded in the shaders internally to Tifs? So it would be wise to use Tifs instead of any other image-format?
wow! What a great update! Great Work! Iam impressed!
But now I have some questions regarding V-Ray in General and the Node-Implementation.
1. "old" V-Ray Used for example a Standard Material. In this Standard Material in the Diffuse, Reflection and Glossyness Channel are all loaded the same Texture.
Was "old" V-Ray clever enough not to copy all 3 the same textures to the ram or are they always loaded as copys into the Ram?
2. Is "new" Node-Material with One Bitmap-Node in the aforemention three channels able to use now just one copy of that texture or will it be internally loaded as three copies?
3. Except the mentioned missing gradient implementation: Are there any downsides or missing features using node materials?
4. Long time ago I asked Stefan_Laub about how V-Ray handles assets. Is it true that V-Ray internally uses uncompressed TIFF-Images in at best 1024*1024 Format, I mean in that Byte-Format, and if not, it has to convert (for ex.) Images as Jpegs loaded in the shaders internally to Tifs? So it would be wise to use Tifs instead of any other image-format?
Comment