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warning: Failed to init Texture RGB Color Space conversion from lin_adobergb to lin_srgb
warning: Failed to init Texture RGB Color Space conversion from lin_adobergb to lin_srgb
When I render with Distributed Rendering this message comes up. warning: Failed to init Texture RGB Color Space conversion from lin_adobergb to lin_srgb
This warning appears when the texture you are using is in adobergb color space and the color profile of the bitmap shader is set to “embedded”. Switching the color profile of the texture to sRGB prevents the warning from appearing.
Hiya, sorry to add another thread hijack, but this is the only mention of this error via quick googling.
First this doesn't seem to break in C4D w/ R2024.4 and V-Ray 6.20.02 since things are nicely linked!
Second, this can happen in Maya too. Even if your OCIO envar sets things to ACEScg/ACES 1.0 SDR-Video, V-Ray can get a hard override out of ACEScg into scene-linear rec.709/sRGB. If that happens, Maya thinks you are rendering ACEScg whereas V-Ray is not actually so things are jumbled and all your colors look wrong. This is because you are rendering in scene-linear rec.709/sRGB but displaying it in ACEScg. It lives here in the Maya globals:
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