Announcement

Collapse
No announcement yet.

warning: Failed to init Texture RGB Color Space conversion from lin_adobergb to lin_srgb

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • warning: Failed to init Texture RGB Color Space conversion from lin_adobergb to lin_srgb


    When I render with Distributed Rendering this message comes up. warning: Failed to init Texture RGB Color Space conversion from lin_adobergb to lin_srgb

    What can I do to fix it and where ?

    THX for Help

  • #2
    Have the same also without DR.. would like to know, too..

    Comment


    • #3
      Hello,

      This warning appears when the texture you are using is in adobergb color space and the color profile of the bitmap shader is set to “embedded”. Switching the color profile of the texture to sRGB prevents the warning from appearing.
      Last edited by aleksandar.kasabov; 22-07-2021, 02:21 AM.
      Aleksandar Kasabov
      chaos.com

      Comment


      • #4
        How can i find out, which one produce this error? Open an old scene with tons of textures

        I got this Warning:
        [21:49:34.638] Warning : Failed to init Texture RGB Color Space conversion from scene-linear Rec.709-sRGB to acescg

        How can i fix this?

        Software:
        3ds max 2014 / ACESCG Environment / latest V-Ray GPU
        Last edited by TIWO Design; 24-05-2023, 12:52 PM.

        Comment


        • #5
          Hello TIWO Design,

          For queries, regarding V-Ray for 3ds Max, please open a thread in the V-Ray for 3ds Max section of the forum. Thank you.
          Aleksandar Kasabov
          chaos.com

          Comment


          • #6
            Hiya, sorry to add another thread hijack, but this is the only mention of this error via quick googling.

            First this doesn't seem to break in C4D w/ R2024.4 and V-Ray 6.20.02 since things are nicely linked!

            Second, this can happen in Maya too. Even if your OCIO envar sets things to ACEScg/ACES 1.0 SDR-Video, V-Ray can get a hard override out of ACEScg into scene-linear rec.709/sRGB. If that happens, Maya thinks you are rendering ACEScg whereas V-Ray is not actually so things are jumbled and all your colors look wrong. This is because you are rendering in scene-linear rec.709/sRGB but displaying it in ACEScg. It lives here in the Maya globals:

            Click image for larger version

Name:	image.png
Views:	162
Size:	51.6 KB
ID:	1217027Click image for larger version

Name:	image.png
Views:	141
Size:	61.5 KB
ID:	1217029​​​
            Attached Files

            Comment

            Working...
            X