I try to track down what ChaosGroup is doing/fixing/changing and working on.
Btw: You are working hard. Almost everyday there are nightlies. I try to keep up, but miss a lot I think. This is the first shot. Pls help me keeping this updated.
LAST V-RAY UPDATE (NIGHTLIES): 24.07.2021 (European format) / 07.24.2021 (American format)
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Download:
https://nightlies.chaosgroup.com/main#/vray5c4d/stable/
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Inofficial Open bugs/incompatibility/knowledge to fix/to mention:
GENERAL:
V-RAY CLIPPER:
V-RAY FRAMEBUFFER:
INTERACTIVE RENDERING IN VFB:
MATERIALPREVIEW:
V-RAY CAMERA:
V-RAY MATERIALS:
NEW Features and Special Mentionings :
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V-Ray for Cinema 4D (since build/30905 to build/30907)
==============
Bug fixes:
(*) V-Ray: Node preview updates may not be triggered for variadic ports; (VC4D-951)
Changelog since build 30837:
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Btw: You are working hard. Almost everyday there are nightlies. I try to keep up, but miss a lot I think. This is the first shot. Pls help me keeping this updated.
LAST V-RAY UPDATE (NIGHTLIES): 24.07.2021 (European format) / 07.24.2021 (American format)
-----------------------------------------------------------------------------------------------------------------------------------
Download:
https://nightlies.chaosgroup.com/main#/vray5c4d/stable/
-----------------------------------------------------------------------------------------------------------------------------------
Inofficial Open bugs/incompatibility/knowledge to fix/to mention:
GENERAL:
- The more Renderinstances there are in the scene, the longer V-Ray takes to start the rendering itself
V-RAY CLIPPER:
- Meshmode is not supported in GPU-Mode
- V-Ray Clipper seems to be a opacity-"trick", not really clipping like a boole-operation. So it considers opacity-level-limits set in -> Rendersettings -> V-Ray -> Overides -> Max. Transparency Levels
- Theres a bug, where only one frame is rendering motion blur. Chaosgroup is currently investigating this issue
V-RAY FRAMEBUFFER:
- To Scene Button of LightMix: Chaosgroup is adding this in future releases
- Framebuffer Layer are coming back although being deleted before.
- Framebuffer Layer changing weirdly when changing scenes
- Framebuffer Layer are missing when reloading scenes or between Cinema Versions
INTERACTIVE RENDERING IN VFB:
- Some things are not updating when changing while Framebuffer is running in interactive mode. For example:
- Round Edges in materials are not updating
- V-Ray Clipper is not updating correctly - Some geometry-updates freezes Cinema 4D
MATERIALPREVIEW:
- Sometimes stuck or not changing at all
- Viewport-Display still not interpolated after 3.7
- loading materials are slow
- NEW: when updating a lot of materials, V-ray eats up all your memory. You have to close cinema and reopen it to release the Ram which is used and not released by material preview
V-RAY CAMERA:
- V-RAY Pinhole Camera in Camera Rendersettings are not matching with Cinema 4D Camera (while this work on V-Ray 3.7)
V-RAY MATERIALS:
- V-Ray GPU: Transparency-Limit is set to 16. Everything above that value renders wrong. In CPU you can set a value above 16. Chaosgroup is working on that issue
- Translucency not supported in GPU
NEW Features and Special Mentionings :
- V-RAY Clipper reintroduced
- V-RAY Fur reintroduced
- V-RAY Lightmix is fantastic
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V-Ray for Cinema 4D (since build/30905 to build/30907)
==============
Bug fixes:
(*) V-Ray: Node preview updates may not be triggered for variadic ports; (VC4D-951)
Changelog since build 30837:
Code:
V-Ray for Cinema 4D (since build/30902 to build/30905) ============== Bug fixes: (*) V-Ray: Aborted update of texture node preview; (VC4D-980) (*) V-Ray Exporter: Different animated visibility in Cinema and Standalone; (VC4D-1007) V-Ray for Cinema 4D (since build/30897 to build/30902) ============== No relevant changes V-Ray for Cinema 4D (since build/30891 to build/30897) ============== Bug fixes: (*) V-Ray: V-Ray doesn't render in the same color space as the Node materials; (VC4D-1004) (*) V-Ray: Disappearing geometry in interactive rendering with CUDA; (VC4D-995) (*) V-Ray Exporter: V-Ray doesn't render motion blur with command line with frame overrides; (VC4D-987) V-Ray for Cinema 4D (since build/30888 to build/30891) ============== Bug fixes: (*) V-Ray GPU: Wrong extra_tex render in specific scene when kernel3/ooc is enabled; (VGPU-5412) (*) V-Ray GPU: GPU Light cache Error when aborting render during Loading bitmaps phase ; (VGPU-5381) (*) V-Ray GPU: Crash with VRayExtraTex RE, visible lights and GPU Light cache; (VGPU-5298) (*) V-Ray GPU: Fireflies with refractive materials; (VGPU-5265) V-Ray for Cinema 4D (since build/30886 to build/30888) ============== No relevant changes V-Ray for Cinema 4D (since build/30882 to build/30886) ============== Bug fixes: (*) V-Ray Exporter: Artifacts with animated disappearing boolean geometry; (VC4D-994) (*) V-Ray Exporter: Crash with animated boole geometry using default scene material; (VC4D-993) V-Ray for Cinema 4D (since build/30875 to build/30882) ============== Bug fixes: (*) V-Ray Exporter: Opacity mask doesn't work if "Tile" option is disabled; (VC4D-974) V-Ray for Cinema 4D (since build/30872 to build/30875) ============== Bug fixes: (*) VRayProxy: Rendering alembics is more than 3 times slower than rendering unpacked geometry on powerful CPUs ; (HOU-2604) V-Ray for Cinema 4D (since build/30868 to build/30872) ============== No relevant changes V-Ray for Cinema 4D (since build/30861 to build/30868) ============== Bug fixes: (*) V-Ray Exporter: Animated visibility of objects does not work when exported and rendered with Standalone; (VC4D-982) V-Ray for Cinema 4D (since build/30852 to build/30861) ============== No relevant changes V-Ray for Cinema 4D (since build/30848 to build/30852) ============== New features: (*) V-Ray: Implement V-Ray Fur; (VC4D-650) Modified features: (*) V-Ray: Landing Page does not open after V-Ray Installation; (VC4D-977) Bug fixes: (*) V-Ray Exporter: V-Ray fur should work on displaced and subdivided geometry; (VC4D-950) V-Ray for Cinema 4D (since build/30842 to build/30848) ============== New features: (*) V-Ray: Rebrand V-Ray for Cinema 4D; (VC4D-867) Bug fixes: (*) V-Ray Exporter: Incorrect rendering of clone object when it is set as an excluded or included object in a dome light; (VC4D-913) V-Ray for Cinema 4D (since build/30837 to build/30842) ============== New features: (*) V-Ray: Better UI for the new Progressive caustics option in Render Settings; (VC4D-918) (*) V-Ray: Rebrand V-Ray for Cinema 4D; (VC4D-867) (*) V-Ray Exporter: Implement V-Ray Clipper; (VC4D-762) (*) V-Ray Exporter: Implement V-Ray Fur; (VC4D-650) Modified features: (*) V-Ray: Rebrand V-Ray for Cinema 4D Installation; (VC4D-873) Bug fixes: (*) V-Ray: Cinema 4D crashes when Node Materials Preview is changed; (VC4D-958) (*) V-Ray Exporter: Native bitmap always exports animated file names; (VC4D-968) (*) V-Ray Exporter: Incorrect rendering of clone object when it is set as an excluded or included object in a dome light; (VC4D-913) V-Ray for Cinema 4D (since build/30833 to build/30837) ==============
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