I give up. I really tried to figure this out on my own, but it doesn't work. And I could not find something about it in the forum or in the online manual either. So may I ask you for some help with this?
There is this
scroll down in the Anisotropy section of the V-Ray Material's reflection channel with a
option. Does that mean that Vray is able to set the anisotropy direction according to the UV space? Which would be really great and exactly what I'm looking for. The manual says
so I even tried to use this VRayUVWGenChannel shader in the materials for cosmos browser objects, but somewhere I read that that is only for compatibility reasons anyway.
So is it possible to use the UV space to define the direction of the anisotropy effect? And how does it work? Or am I getting this totally wrong?
There is this
UV Vectors derivation
Specified Uvw Generater
Allows the user to assign a UVW Generator for the anisotropy effect
So is it possible to use the UV space to define the direction of the anisotropy effect? And how does it work? Or am I getting this totally wrong?
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