Hi
I need help creating a brushed metal material with anisotropy.
1. With the material with metalness enabled, the roughness channel is where I put a map to simulate the brushed surface right? (The reflection color/texture doesn’t seem to do much, it seem to be either on or off.)
The anisotropy is supposed to stretch the reflections in direction perpendicular to the brushed texture. In 3ds max with an older version of Vray I had an UW box map applied to all objects with a brushed material. The UW map was rotated to have the brushed texture appear correct on the objects. The anisotropy rotation value was adjusted to make the anisotropy stretch perpendicular to the brushed texture.
When I import one of these objects I get weird artifacts when I apply anisotropy and use the specified Uvw generator. Almost like there are intersecting polygons or something.
2. I´m obviously missing something, can someone help me?
3. Setting the anisotropy to a negative value seem to have the same effect as having it at positive value and adding rotation? (Ani 0.6 rot 0.25 seem very much like rot -0.6 rot 0.0) Is there any difference, and is there any reason to use one over the other?
Best regards
I need help creating a brushed metal material with anisotropy.
1. With the material with metalness enabled, the roughness channel is where I put a map to simulate the brushed surface right? (The reflection color/texture doesn’t seem to do much, it seem to be either on or off.)
The anisotropy is supposed to stretch the reflections in direction perpendicular to the brushed texture. In 3ds max with an older version of Vray I had an UW box map applied to all objects with a brushed material. The UW map was rotated to have the brushed texture appear correct on the objects. The anisotropy rotation value was adjusted to make the anisotropy stretch perpendicular to the brushed texture.
When I import one of these objects I get weird artifacts when I apply anisotropy and use the specified Uvw generator. Almost like there are intersecting polygons or something.
2. I´m obviously missing something, can someone help me?
3. Setting the anisotropy to a negative value seem to have the same effect as having it at positive value and adding rotation? (Ani 0.6 rot 0.25 seem very much like rot -0.6 rot 0.0) Is there any difference, and is there any reason to use one over the other?
Best regards
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