I need some help optimizing render times for a scene I have. There are a lot of objects with metal materials, so there are a lot of time consuming glossy reflections.
It´s lit by a single dome light with an HDRI. I´ve turned on dim reflection distance on most of my materials to lower render times, and to not have those materials reflect a black color I also have an identical HDRI in the “over reflection slot” in the overrides. I´ve also reduced max reflection depth on many of the materials.
I´ve activated adaptive dome on the dome light. Diffuse, specular and reflection is enabled.
Bucket sampler, 1-24. Threshold 0.01. Blue note optimization enabled.
GI engine light cache, “use for glossy” rays enabled.
I don’t think I have much use of denoiser since there are a lot of fine texture detail I don’t want to get lost.
It actually seems my render times increased since I activated dim distance reflections, unless the increase was caused by something else.
Is there anything more I can do except reducing the dim distance and reflection depth more?
It´s lit by a single dome light with an HDRI. I´ve turned on dim reflection distance on most of my materials to lower render times, and to not have those materials reflect a black color I also have an identical HDRI in the “over reflection slot” in the overrides. I´ve also reduced max reflection depth on many of the materials.
I´ve activated adaptive dome on the dome light. Diffuse, specular and reflection is enabled.
Bucket sampler, 1-24. Threshold 0.01. Blue note optimization enabled.
GI engine light cache, “use for glossy” rays enabled.
I don’t think I have much use of denoiser since there are a lot of fine texture detail I don’t want to get lost.
It actually seems my render times increased since I activated dim distance reflections, unless the increase was caused by something else.
Is there anything more I can do except reducing the dim distance and reflection depth more?
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