It seems that when after the max reflection depth of a material has been reached, the material returns the color black.
Is it possible to set it to return the environment instead?
I have a HDRI in a dome light (which is set to invisible), as well as in the global reflection override slot.
Is it possible to set it to return the environment instead?
I have a HDRI in a dome light (which is set to invisible), as well as in the global reflection override slot.
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