The new refractive translucency options inside the V-Ray Material are great, thanks a lot for the implementation! But I really can't figure out why the translucency portion of the material seems to totally ignore the phong or vertex normal tags of the object.
In this scene I tried to emphasize this strange facetting effect for the object on the right. The one on the left is identical but has a similar looking FastSSS2 Material applied to it instead. I uploaded just the objects with their materials here https://we.tl/t-k722ELqwIZ
I know that the FastSSS2 effect is for a certain part fake while the refractive translucency is calculated more physically accurate. And I know that you can reduce the issue by increasing the subdivisions of the object. But when working with CAD models you'll easily end up with a ridiculous polycount even for fairly simple objects.
Is there a solution to this? Did I choose a wrong setup?
Another question which may probably be better suited for the wishlist section: Are there any chances that the FastSSS2 effect will be reimplementated into the V-Ray Material at some point? I know that that was a V-RayforC4D exclusive solution by LaubLab, but in my opinion it was a great possibility to easily soften the surfaces especially of fabrics, plants, food assets etc. That's one thing I really miss...
In this scene I tried to emphasize this strange facetting effect for the object on the right. The one on the left is identical but has a similar looking FastSSS2 Material applied to it instead. I uploaded just the objects with their materials here https://we.tl/t-k722ELqwIZ
I know that the FastSSS2 effect is for a certain part fake while the refractive translucency is calculated more physically accurate. And I know that you can reduce the issue by increasing the subdivisions of the object. But when working with CAD models you'll easily end up with a ridiculous polycount even for fairly simple objects.
Is there a solution to this? Did I choose a wrong setup?
Another question which may probably be better suited for the wishlist section: Are there any chances that the FastSSS2 effect will be reimplementated into the V-Ray Material at some point? I know that that was a V-RayforC4D exclusive solution by LaubLab, but in my opinion it was a great possibility to easily soften the surfaces especially of fabrics, plants, food assets etc. That's one thing I really miss...
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