I have a scene lit with an HDRI. Most of my objects have metal materials and on one of the materials I get very noticeable "fireflies".
The material is set up as follows:
diffuse: 80% gray
reflection: 100%
metalness: 1
roughness: 0.3
fresnel: 1.03
max ref depth: 2
dim distance: 75cm
dim falloff: 0.8
render settings:
bucket
min: 1
max: 12
threshold: 0.02
There´s some noise on my other materials, but it doesn't appear as "fireflies".
I´ve tried lowering the max ray intensity, even to close to zero. The whole render gets darker but the fireflies remain.
Lowering the dim distance on the material helps, but I dont want to lose too much of the realism.
Lowering the roughness helps as well of course.
I´ve set the color space on the HDRI to "gamma corrected" and the gamma in the vraybitmap settings to 0.8 to get a little more contrast in the HDRI, mostly in the mid-levels.
My guess is the fireflies is caused by the bright areas of the HDRI being too bright? Is there a fix for this?
The material is set up as follows:
diffuse: 80% gray
reflection: 100%
metalness: 1
roughness: 0.3
fresnel: 1.03
max ref depth: 2
dim distance: 75cm
dim falloff: 0.8
render settings:
bucket
min: 1
max: 12
threshold: 0.02
There´s some noise on my other materials, but it doesn't appear as "fireflies".
I´ve tried lowering the max ray intensity, even to close to zero. The whole render gets darker but the fireflies remain.
Lowering the dim distance on the material helps, but I dont want to lose too much of the realism.
Lowering the roughness helps as well of course.
I´ve set the color space on the HDRI to "gamma corrected" and the gamma in the vraybitmap settings to 0.8 to get a little more contrast in the HDRI, mostly in the mid-levels.
My guess is the fireflies is caused by the bright areas of the HDRI being too bright? Is there a fix for this?
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