I can´t get the render mask to work. I need to re-render a couple of objects in a sequence so I am using render mask. This always worked great in Vray for 3ds max. I don´t know if I´m missing something, but the feature seem to be broken in the C4D version.
When rendering a frame, all the previous rendered frames are added to the current frame. So in frame 1 I have one instance of the object, in frame 2 I have two versions (the second instance is offset due to the camera movement), in frame 3 I have three versions etc.
I´ve tried checking and unchecking the "render mask clear" option but that doesn´t help. I´ve tried rendering using both the Object mode and the Object ID mode.
I don´t know if it matters, but the objects I am rendering is a pipe with a glass like material, with two smaller pipes with transparent colored materials inside it.
Vray v5.20.00. C4D R25.010.
When rendering a frame, all the previous rendered frames are added to the current frame. So in frame 1 I have one instance of the object, in frame 2 I have two versions (the second instance is offset due to the camera movement), in frame 3 I have three versions etc.
I´ve tried checking and unchecking the "render mask clear" option but that doesn´t help. I´ve tried rendering using both the Object mode and the Object ID mode.
I don´t know if it matters, but the objects I am rendering is a pipe with a glass like material, with two smaller pipes with transparent colored materials inside it.
Vray v5.20.00. C4D R25.010.
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