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    Has anyone else noticed that Vray for C4D's bump seems to be inversed? I'm used to white being high and black being low, but it seems like it's reversed.

  • #2
    The first Vray5 version was black=high and white=low, a few months ago this standard was inverted. If you have one of the latest build it should be white=high and black=low, if in your scene do not work like that maybe you have inverted the white/black point inside the bitmap or the bump amount, or maybe there's an error on the build for your OS/C4D.
    Using the May 4 build it should be like this:

    Click image for larger version  Name:	Schermata 2022-05-16 alle 22.29.59.png Views:	0 Size:	1.28 MB ID:	1148258
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    • #3
      That was the problem! Thanks so much! I have too many versions of Vray on too many different machines and don't keep them all up to date. Thanks man!!

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