Hello!
While there is plenty of resources for other platforms, there's not a single scene, material or model available by chaos!
Frankly, skimming forums and YouTube tutorials is not the fastest way to learn by doing. Old and obsolete settings are consuming a lot of time. And the documentation is way to "scientific" to get going.
So, I am quite disappointed about the missing "resources".
I really would like reliable and downloadable examples files of every V-Ray feature.
They would need to be updated with every new release.
Lighting, typical scene setups with:
As you can see, my wish list is quite long. I know quite a bit about every topic, but a lot of time I am not certain if the current workflow is correct.
I hear some people mocking me, that every project is different, and so on. But we need a better knowledge base.
Let me know what you think
Cheers, Cedric
While there is plenty of resources for other platforms, there's not a single scene, material or model available by chaos!
Frankly, skimming forums and YouTube tutorials is not the fastest way to learn by doing. Old and obsolete settings are consuming a lot of time. And the documentation is way to "scientific" to get going.
So, I am quite disappointed about the missing "resources".
I really would like reliable and downloadable examples files of every V-Ray feature.
They would need to be updated with every new release.
Lighting, typical scene setups with:
- Dome Light
- V-Ray Sun with Sky
- IES Light
- Rectangle Light
- Sphere Light
- Exterior scene, landscape, architecture
- Interior scene, architecture
- Interior scene, studio setup
- V-Ray standard material examples (wood, rock, concrete, glass, plastic, fabric etc.)
- AI Surface Material
- Blend Material
- Bump Material
- Car Paint Material
- Fast SSS2 Material (is there a slow one?)
- Hair Next Material
- Light Material
- Scanned Material
- Stochastic Flakes
- 2Sided Material
- Override Material
- Displacement (see V-Ray tags)
- V-Ray Proxy
- V-Ray Scene
- V-Ray Fur (grass?)
- V-Ray Clipper
- V-Ray VolumeGrid
- Environment Fog
- Geometry
- Object Properties
- Physical Camera (see Ligthing)
- Renderable Spline
- vrmesh
- vrimg
- Mattes
- Passes
- Photoshop settings
- VFB settings
As you can see, my wish list is quite long. I know quite a bit about every topic, but a lot of time I am not certain if the current workflow is correct.
I hear some people mocking me, that every project is different, and so on. But we need a better knowledge base.
Let me know what you think

Cheers, Cedric
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