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Creating floor with AO as shadows and alpha

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  • Creating floor with AO as shadows and alpha

    I´m trying to create a material for a ground object where I want to use AO as shadows and everything not shadowed to be transparent. I have tried two solutions but I´m having issues with both.

    The scene is lit with a single dome light with an HDRI. For render speeds I need to use dim reflection distance on my materials so I need to use the same HDRI in the global override reflection slot.

    1. In the first solution I have a vray material with a vray dirt map in the refraction slot. This looks great. I have glass materials in the scene, and for them to not look too dark I have to use the HDRI in the global override refraction slot as well. When I do that, my AO shadow doenst look right because it refracts the environment instead of black.

    2. In the second solution I have used a vray dirt map in the opacity slot. By tweaking the falloff and distrubution I can get something that looks OK, but when I open my rendered PNG in photoshop and add a background layer the AO gets very black. Its like there isnt any gray scale values, its either black or white. It looks good against photoshop checkered background before I add a background layer.

  • #2
    This seem to be because of a bug. I posted in the "issues" section, "Reflections doesn't show up on materials behind glass when using dim distance and CPU rendering".

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