Hi
For different reasons I need to do my compositing in photoshop instead of the Vray frame buffer. We need to be able to paint masks, and other people who dont have Vray may need to open the photoshop files and edit them.
The final image I need to produce is a PNG file with alpha channel.
I have rendered the elements as EXR. The lighting element is the lowest layer in photoshop, set to normal. On top of that is global illumination, specular, reflection and refraction. All set to Add.
In my C4D scene I have a floor plane to get AO shadows on the ground. This is done by having the material on the plane as a black material with a vray dirt map in the refraction channel.
When I have a white layer at the bottom of my layer stack in photoshop the ground AO and the glass transparency seem to look correct. If I hide or delete that layer the shadow and glass alpha look much too dark. So after I convert the file to either 16 or 8 bit and save as a PNG with alpha the of the ground AO and glass come out too dark.
Any suggestions on how to solve this?
For different reasons I need to do my compositing in photoshop instead of the Vray frame buffer. We need to be able to paint masks, and other people who dont have Vray may need to open the photoshop files and edit them.
The final image I need to produce is a PNG file with alpha channel.
I have rendered the elements as EXR. The lighting element is the lowest layer in photoshop, set to normal. On top of that is global illumination, specular, reflection and refraction. All set to Add.
In my C4D scene I have a floor plane to get AO shadows on the ground. This is done by having the material on the plane as a black material with a vray dirt map in the refraction channel.
When I have a white layer at the bottom of my layer stack in photoshop the ground AO and the glass transparency seem to look correct. If I hide or delete that layer the shadow and glass alpha look much too dark. So after I convert the file to either 16 or 8 bit and save as a PNG with alpha the of the ground AO and glass come out too dark.
Any suggestions on how to solve this?
Comment